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Recap of WWII Scenario Game
Saturday October 1

Photos taken at the scenario game by a professional photographer using Nikon equipment.  These photos can be made using virtually any computer.

To obtain a complete disk contact Jim Morgan
morgan_james_@hotmail.com 

On Saturday October 1st, the villages and playing fields of Paintball Park Memphis were transformed into the European Battlefront of World War II.  No part of Paintball Park was spared from the Mayhem, as the Allies fought the Germans across the map in their quest for world domination!

Battlefront Europe, our third scenario game of 2005, relived a few of the most significant battles from the Great War.  Over 100 players enlisted with their friends and took part in specialized missions and campaigns, defended themselves from an armored tank, and played alongside new and experienced players alike.

 


Game 1: The Maginot Line

 
The German SS had to cross the line that was supposed to be impenetrable. 

Fighting downhill, the SS was successful in capturing most of the front positions, but the French troops dug into their rear fortifications and refused to give ground.

Score: Allies=50 Axis=20
 


Game 2: The North Afrikan Campaign

The petrol fields of Libya were vital to the Nazi war effort.  General Erwin Rommel and his 15th Panzer Division protected the supply road to the port town of Tripoli, from where the oil was being shipped to Germany.

The German convoy used an old green truck that could only transport from one refinery at a time.  Successfully hauling a cargo of gasoline from a refinery to Tripoli earned 15 points (60 possible).  To stop this, British forces were moved up the coast to engage the Desert Fox in an effort to shut down the supply line and stop shipments.  But the Desert Fox and his elite (aka Bionic Possums) delivered three of four petrol shipments.

Meanwhile, the US 101st Airborne was dropped behind enemy lines to target the 4 refineries in Libya.  Armed with explosives, their orders were to take out each target.  But this was not to be one of the Allies finer moments, for the Germans were quick to close off the only approach to the oilfields.  Having decided the best defense would be a good offense, they moved against the 101st and pinned them into the corner for the entire 2nd game.

Score: Allies=0 Axis=45


Game 3: Invasion of Sicily

The Allies initiated a full-scale landing against a large deployment of hardened SS troops stationed in Sicily.

The low-lying corner which the Germans defended is strategically difficult to hold.  A Panzer Division along the front temporarily repelled the initial onslaught, however the tank was hit by an anti tank weapon 10 minutes into the game, and removed from the battlefield

And in a remote corner of the battlefield, an armed-and-dangerous (and disoriented) Albert Einstein hid in a tower, taking potshots at whomever approached.  Using specially-colored tranquilizer dart paintballs, the Germans tagged the Professor and were about to take him back to Berlin to build atomic weaponry.  But an Allied marksman not taking any chances took out the doctor and his Axis kidnappers.

In game Three the German command was faced with a difficult decision; stay and defend Sicily for 100 points, OR evacuate troops to the Italian peninsula and secure the flag there for 50 points.

The Germans decided to exercise the more difficult option, and convincingly beat the odds, holding the allies at bay.

Score: Allies=0 Axis=100
 

 
Game 4: Omaha Beach

A small number of Germans manned a stretched defensive line to resist the massive Allied invasion, fighting to hold their bunkers until reinforcements arrive.  American troops braved the open ground to take the hilltop fortifications.  Capture of the front line flags allowed the Allies to land their armored division (the tank).

SS troops raced to fortify the coastline and stop the invasion.  However the 101st Airborne was dropped inland to slow the progress of reinforcements.

Having sensed an imbalance in teams, some key players were moved to the Allies, but the player shift was probably an overcompensation.  The Allies nearly swept Game Four, with one Axis flag still standing.

Score: Allies=90 Axis=10
 

  
Game 5: Battle of the Bulge

The 101st started the game trapped in the city of Bastogne, with SS troops closing the gap from either side.  Cut off from the rest of the Allies, they could not survive long unless help arrived.

Allied forces trying to aid the 101st had to cross though a line of snipers and small units of resistance along the way.

Punishment.  That is the word which best describes the ordeal the 101st suffered to maintain possession of the town hall building in Bastogne (Dodge City).  Surrounded the building on three sides, players on the Axis team volleyed continuous streams of paintballs into every window and door, literally pummeling the occupants, who had a medic present that could resurrect them.  Enduring the pain, they meticulously shifted back and forth through the building, repeatedly being respawned only to be pounded again.

Just when things were looking impossible, the tank arrived, and reinforcements began trickling into the city from the north side.  The 101st regrouped, and retook the city for the game win.

Score: Allies=50 Axis=0

Total For the Game: Allies=190 Axis=165
 

     
     



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